Cliff Bleszinski, the former chief designer of the Gears of War series, believes that Epic Games did not have a specific idea for its future when it sold this IP to Microsoft.
Cliff Bleszinski, who was the “chief designer” of the first three games of the Gears of War series during his 20-year tenure at Epic Games, recently spoke about the publisher’s special position when it sold its IP rights to Microsoft. Is. Bleszinski’s departure from Epic took place in 2012, a year after the release of Gear of War 3. When Microsoft acquired the IP of this collection two years later.
Gears of War games had sold more than 22 million copies worldwide and generated more than $1 billion in revenue at the time of the deal in 2014, Microsoft confirmed.
Now Cliff Bleszinski in an interview with IGN He stated that despite the success of this series, he believes that the ideas of Epic Games at that time for Gears was over, and this was directly related to the departure of some key members of the series’ development team. In part of his conversation, he says:
“Honestly, when Lee Perry (Gears of War 2 gameplay designer), Rod Ferguson (Gears of War producer) and I left the team, Epic really didn’t know what to do with the series anymore.”
“They hadn’t released a new game in a while and Unreal Engine was in good shape, but they were definitely growing and probably needed the revenue from this series, although they didn’t know what to do with the future of this series.”
Microsoft has released 2 games from the original Gears of War series since acquiring this collection, one of which was Gears of War 4 in 2016 and Gears 5 in 2019. Both games by The Coalition studio were developed. Also play Gears of War: Ultimate Edition and the strategic and turn-based spin-off Gears Tactics were also released in connection with this series.
The Coalition studio announced in 2021 that it is preparing to enter a new generation using Unreal Engine 5 graphics engine, but currently has no plans to introduce a new game in the near future.